I was trying to think of which games created certain mechanics that became popular and copied by future games in the industry.

The most famous one that comes to my mind is Assassin’s Creed, with the tower climbing for map information.

  • @DerArzt
    link
    English
    523 days ago

    Rouge rougelike

    • @Senshi
      link
      English
      523 days ago

      *rogue Roguelike

      Though rougelike certainly sounds like an interesting genre too 😉