• Codex
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    14
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    2 months ago

    Yes, those are the Game Engine Black Books (Doom|Wolfenstein) by Fabien Sanglard. Highly recommended for anyone interested in games, programming, and history. They are amazing time capsules of those games and the development environments that produced them. I think/hope he’s working on GEBB: Quake and I’m so excited for him to eventually release it!

    • @[email protected]
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      fedilink
      32 months ago

      I’m gonna have to snag that doom book. I love low level programming and I’ve heard a lot about how hacky game dev used to be and that just excites me

      • Codex
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        32 months ago

        Oh you’re going to be in heaven, it’s one of my favorite books! He really gets into everything: how the game is structured, how different subsystems work (BSP trees, enemy ai, sound, music, every detail), and even gets into peripheral things like how the game was distributed, how the (old) console ports came about, and so much more. The copy on my shelf is actually my third because i keep giving them away to people.