• @[email protected]
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    1419 days ago

    Or even a decade ago. Dark Souls 2 had some enemies’ attack animations tied to frame rate, like the Alonne Knights. So they attacked incredibly fast on PC compared to console.

    Weapon degradation was also tied to framerate :(

    • @Cornelius_Wangenheim
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      319 days ago

      At least Gearbox isn’t spending a year+ denying that the problem exists.

    • @[email protected]
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      319 days ago

      Minecraft has this wonderful mechanism where everything is dependent on game-tick/server-tick, which is independent of player FPS. Why do modern developers keep using FPS for game physics?