• @[email protected]
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    144 months ago

    Or even a decade ago. Dark Souls 2 had some enemies’ attack animations tied to frame rate, like the Alonne Knights. So they attacked incredibly fast on PC compared to console.

    Weapon degradation was also tied to framerate :(

    • @[email protected]
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      34 months ago

      Minecraft has this wonderful mechanism where everything is dependent on game-tick/server-tick, which is independent of player FPS. Why do modern developers keep using FPS for game physics?

    • @Cornelius_Wangenheim
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      34 months ago

      At least Gearbox isn’t spending a year+ denying that the problem exists.

    • Annoyed_🦀
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      34 months ago

      Huh, now i know why that particular enemy are janky as heck in every aspect.