• @[email protected]
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    52 months ago

    DeltaTime is the old “tie the physics to the framerrate” thing old console games did because they knew they’d be running at a certain frame rate

    When I was learning unity for a week it was literally lesson #2 in 3 different video lesson series NOT to use DeltaTime like that

    • @[email protected]
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      42 months ago

      Oh god. This brings me back to QBASIC days and how I upgraded my computer and it broke all my programs because I was an idiot and controlled time delays using for-loops, lol.