Hi, I can’t get enough D&D, so was wondering if someone could suggest a computer game that involves actual role-playing, like making a character with personality where interacting with the world based on that personality matters? I’ve tried some of the traditional D&D games (like DDO), and there is essentially no role-playing involved. You just build characters and run around and kill stuff. That’s the hack-and-slash version of D&D that I don’t enjoy. I’d preferably like games that aren’t super expensive; I think maybe WoW might fit my RP desires, but the $15/month subscription is too steep for me. And I don’t want a PvP game. Any suggestions? (Edit: Specifically I’m looking for PC and/or Android games)

Edit: Thanks for all the great suggestions. I’ve “wishlisted” a lot of them and decided to start with Disco Elysium. I expect to try a bunch of the others throughout the year!

  • @ledditor
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    371 year ago

    Divinity Original Sin 2 is exactly what you’re looking for.

    Baldurs Gate 3 will be out soon and is in early access. Check it out after DOS2.

    • @WindyRebel
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      141 year ago

      This.

      Original Sin and 2 were literally created to be video game adaptations of d&d. they didn’t have the rights so they made their own thing, but it essentially uses the rules of d&d.

      Now they’re doing Baldur’s Gate, so they get to make the game we’ve all wanted all along.

      • @uskok
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        21 year ago

        Can you elaborate on this? Rules of D:OS games don’t resemble DND at all. They are classless systems.

        • @WindyRebel
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          31 year ago

          Now that I’ve tried to find an official source stating it was dnd or that was the creator’s original intent, I realize I am probably just repeating internet rumors/lore.

          My bad.

          I would, however, argue that they are classless systems. You have a lot of freedom, but there are base stats and a leaning toward a specific role. Even dnd can be like this if you multi-class. There are homebrews from DMs that create all new classes (much like if you wanted to create a non-templates character in d:os).

          It uses turn based combat based on initiatives, uses difficulty scores or ac scores to determine if you hit and damage done. It has an action and movement as your general turn (possibly a bonus action if there are leftover APs). It’s a story where you can do almost anything and there are consequences to actions.

          I could be stretching some of this, but it definitely is trying to emulate a TTRPG experience in video game form.