• @[email protected]
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    42 months ago

    There was a time where the fact that launch meant a high player count, big community energy, and lack of hyper-optimized strategies minmaxxing the fun out of a game was sufficient reason to get it at launch.

    But given how often modern launches are bungled, even that is not always true

    • @[email protected]
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      22 months ago

      Yeah I should have clarified that for multiplayer games, especially lobby-style instead of persistent-world style, all of this changes because how active and engaged the playerbase is a HUGE component.

      But I’m a solo player 90% of the time, so that particular aspect, while important, doesn’t really pertain to me.

      • @[email protected]
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        12 months ago

        Even big singleplayer games can be fun. I liked being involved in the early days of BG3’s release, for example. But then again, no mans sky and cyberpunk sucked