• @[email protected]
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    47 hours ago

    Palworld is an open world survival crafting factory/base building game, that happens to borrow the catching mechanic from Pokemon (who borrowed it from Shin Megami Tensei).

    • @grayhaze
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      05 hours ago

      Where is the line drawn between borrowing and copying?

      • @NocturnalMorning
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        01 hour ago

        If you can’t draw inspiration from other games, then the gaming industry as a whole is in trouble.

        • @grayhaze
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          11 hour ago

          It’s one thing to draw inspiration, and another to directly copy the art style and mechanics of an established franchise to piggyback on their brand recognition.

      • @[email protected]
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        14 hours ago

        Copying would imply a one to one duplication. The catching system in Palworld differs in multiple ways from the Pokemon system. I think that’s enough to call it borrowing and not copying.