• @auzy
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    362 months ago

    That’s not really odd. It likely caches decompressed assets and such.

    • @kerrigan778
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      132 months ago

      They’ve also talked about massively leveraging cloud computing and streaming, it’s likely a lot of actual scenery isn’t part of the offline file size unless you cache the areas for offline play (if that’s even an option)

      • @auzy
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        32 months ago

        Yeah. That was admittedly the big issue with Australia. With VFR it was useless unless we used Orbx in the days