The Picard Maneuver to GamingEnglish • 5 days agoThe winner of every difficulty comparisonimagemessage-square207arrow-up1607arrow-down132
arrow-up1575arrow-down1imageThe winner of every difficulty comparisonThe Picard Maneuver to GamingEnglish • 5 days agomessage-square207
minus-square@owenfromcanadalinkEnglish1•5 days agoWhen it’s so difficult that the developers can’t get it right, that’s how you know it’s the hardest.
Zelda 2 wasn’t difficult, it was a mistake.
When it’s so difficult that the developers can’t get it right, that’s how you know it’s the hardest.
Stellaris?