The Picard Maneuver to GamingEnglish • 3 months agoThe winner of every difficulty comparisonimagemessage-square205arrow-up1612arrow-down132
arrow-up1580arrow-down1imageThe winner of every difficulty comparisonThe Picard Maneuver to GamingEnglish • 3 months agomessage-square205
minus-square@owenfromcanadalinkEnglish1•3 months agoWhen it’s so difficult that the developers can’t get it right, that’s how you know it’s the hardest.
Zelda 2 wasn’t difficult, it was a mistake.
When it’s so difficult that the developers can’t get it right, that’s how you know it’s the hardest.
Stellaris?