• I Cast Fist
            link
            fedilink
            English
            22 months ago

            I wish they’d bring back transforming into a faerie to skip everything inside dungeons and wrong-warp everywhere

        • Captain Aggravated
          link
          fedilink
          English
          22 months ago

          I think Adventure of Link could be fixed. There’s a lot of shit that’s “Nintendo Hard” aka unfairly punishing. I think the bones of the thing are okay, but there’s a lot to repair.

      • @spacemanspiffy
        link
        English
        22 months ago

        Hm thanks, didn’t realize. I just copy the Share link from Freetube

    • @Mojave
      link
      English
      -12 months ago

      It’s just another side-scrolling platformer. It is like all the other Mario games

      • @okwhateverdude
        link
        English
        142 months ago

        That’s a bit heretical if you consider the context in which SMB2 came into being. It introduced many new concepts not present in the first SMB and stands on its own. It isn’t just another side-scrolling platform, it was also way more vertical, way more scene transitions within a single level, the ability to move context between intra-level scenes, multiple playable characters, each with different abilities. It certainly influenced future SMB games (SMB3 implemented a similar-if-you-squint slot machine mechanic at level end). Similar to Zelda 2: The Adventure of Link which was also dramatically different from the first Zelda and it too influenced future Zelda games.

        • @Mojave
          link
          English
          -22 months ago

          It’s the “2nd” game. And it’s just an iteration on SMB1. You can say SMB1 isn’t like the previous Mario games too, like Donkey Kong and Mario Bros. on the arcade. Those aren’t side-scrollers, there is no “ending” to them, they are actually different.