• teft
    link
    English
    4
    edit-2
    2 months ago

    There’s a danger in any game where it might be largely designed and marketed to be one thing, and then has lengthy mandatory sections where it becomes another.

    This is the only issue I have with the cyberpunk 2077 DLC. Most of the game is an open-world action rpg. Then all of a sudden depending on your choices in the DLC you can end up in a mission that is basically Alien: Isolation survival horror. You go from being a powerhouse that can destroy pretty much anything in the game and shrug off missile hits to being hunted and unable to kill what is hunting you. It was super fucking annoying the first time I did the DLC because I hate those type of games. Great DLC except for that small part.

    • Hazmatastic
      link
      fedilink
      English
      22 months ago

      Maybe it’s just been a while for me but what part was this? I dont remember a section like that off the top of my head.

      • @[email protected]
        link
        fedilink
        English
        22 months ago

        The mission is Somewhat damaged which come after Firestarter when you sided with Reed instead of So mi.

    • @[email protected]
      link
      fedilink
      English
      12 months ago

      I blame Metroid Dread for that one. Such a bizarre design choice for Phantom Liberty, especially being very late in the game. At least Dread flipped that around.