Among the most significant changes with this year’s Elements releases has little to do with new features but instead concerns the ways users purchase and own the software. While prior versions of Photoshop and Premiere Elements have been lifetime licenses — the user buys the software and then owns it indefinitely — this year’s release has moved to a three-year license term.

    • @[email protected]
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      234 hours ago

      The same software purchased digitally doesn’t magically become a “service”. Coincidentally, you can absolutely download and backup all your GOG games and then “own” them the same way you own your old CD ROMs.

        • @AbidanYre
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          92 hours ago

          gog services

          That’s for their services. Any software you buy from them can be downloaded and used forever. Even if GoG goes out of business.

            • @feedtheplants
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              748 minutes ago

              “In the very unlikely situation that we have to stop running GOG we’ll do our best to give you advance notice, so that you can download and safely store all your DRM-free content.” - GOG user agreement.

            • @AbidanYre
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              82 hours ago

              Show me where anything I download from them won’t work if they go out of business.

              It’s not my fault you don’t understand the difference between a service and a product.

              • @[email protected]
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                -31 hour ago

                Burden of proof lies on the person claiming so. Yes, indeed you don’t understand that difference

                • @AbidanYre
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                  60 minutes ago

                  I have games I’ve downloaded from them and they can be played fully disconnected from the Internet.

                  You’re the one claiming a downloaded executable is a service. Prove it.

        • @[email protected]
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          4 hours ago

          The same thing is in the terms and conditions for each of your old CD ROM games. The point is that they can’t physically keep you from using the DRM free software that you backed up locally.

          The perceived difference has nothing to do with the game being a “service” or that perpetual licenses are not economically possible for “services” but with the fact that by the power of the Internet companies now have a way to brick your stuff remotely. And you accepted it when they put it in instead of voting with your wallet. Because you wanted Half Life 2 just so so so badly.

          They’re doing it because they can, not because they have to.

    • @grue
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      4 hours ago

      The games I bought (not licensed) on Steam are also products (not services). Anybody who claims otherwise is either a self-serving liar or a fucking moron.

        • @[email protected]
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          10 minutes ago

          EULAs don’t have to say “you own this forever” because it’s implicit. Just like when you buy bananas at the grocer you aren’t forced to sign a EULA that says you can eat the banana or make a smoothie with it but can’t use it to make nuclear weapons or commit war crimes.

          Let’s break this down: a product is an object that is delivered to a buyer. A service is an action or group of actions that is performed for the buyer. If I have to keep running my servers for your game client to connect to, push updates or offer tech support, I am providing a service because it requires me to keep doing something for the thing to work. If, on the other hand, all I do is give you some code you can run entirely on your machine - and it doesn’t matter if I give it to you on a CD, a floppy, via digital download or if I print it out as a big book for you to type yourself into a hex editor - then our transaction is finished when I deliver it to you and you pay me. There isn’t anything to license because now you own that copy of the code. My participation in what you do with it is finished, just like the grocer’s is finished when you leave his store with the bananas.

          Do you understand now?