@[email protected] to [email protected] • 4 days agoW4 Consoles Officially Launches Today! One-click Deployment to Switch & Xbox Series (With PS5 support in early access)www.w4games.comexternal-linkmessage-square8fedilinkarrow-up172arrow-down12file-text
arrow-up170arrow-down1external-linkW4 Consoles Officially Launches Today! One-click Deployment to Switch & Xbox Series (With PS5 support in early access)www.w4games.com@[email protected] to [email protected] • 4 days agomessage-square8fedilinkfile-text
There’s been surprisingly little fanfare for this but I guess most of the Godot community are hobbyists anyways. Prices: https://www.w4games.com/w4consoles
minus-square@[email protected]OPlinkfedilink19•4 days agoThey explain their reasoning here: https://godotengine.org/article/about-official-console-ports/ .
minus-square@NocturnalMorninglink5•edit-24 days agoAppreciate the link. I’ve read it before. I understand why they chose to do it, I just disagree with it personally.
minus-square@[email protected]linkfedilinkEnglish1•edit-21 day agoThe only other legal option is to cede console porting to someone else. This is the best option, legally.
They explain their reasoning here: https://godotengine.org/article/about-official-console-ports/ .
Appreciate the link. I’ve read it before. I understand why they chose to do it, I just disagree with it personally.
The only other legal option is to cede console porting to someone else. This is the best option, legally.