• @NocturnalMorning
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    84 days ago

    I always thought it was kind of ridiculous to gatekeep console development behind a paywall like this. With godot, there’s even another layer to this since godot philosophically opposes integrating any kind of console compiler into their environment bcz of the licensing behind it. Hence this solution, which I’m even less of a fan of than the unreal model.

  • Horselover Fat
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    13 days ago

    How does this compare to the licensing for Unreal and Unity for console releases?

  • Javo
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    fedilink
    34 days ago

    @popcar2 Great news, finding a suitable publisher is not always easy. W4 Games is offering a good deal and good tools. Perhaps I would have asked for a more affordable plan for games made by a single person, but I have no major complaints. The costs are quite reasonable according to what they offer 👍