GameSir recently began shipping the Tarantula Pro, a high-end controller targeting PC, iOS, Android, and Nintendo Switch users. The gamepad’s connectivity, face buttons, and trigger options aim to provide an ideal experience for multiple game types.

  • @givesomefucks
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    17 days ago

    The Tarantula Pro’s most striking feature is a switch that repositions the glyphs on the A, B, X, and Y buttons to ensure smooth cross-compatibility between PC and Nintendo Switch. When users simultaneously hold down the M button on the rear and the bottom face button, an internal gear rotates the buttons between Microsoft’s and Nintendo’s slightly different orientations.

    This going to be huge for all the people who see a button prompt, pause the game, move their thumbs, and read what the button faces say before unpausing and hitting the correct button…

    I don’t know why anyone else would care

    • @jqubed
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      27 days ago

      If I’ve mostly been on the Xbox or the Switch for a while and then change to the other system I keep cancelling things instead of selecting them for a little while because the A & B buttons are opposite. This is really only a problem on menus, though; muscle memory for the specific gameplay takes over in-game. I don’t know if this would really help things out. It’s really just a mild annoyance that I just deal with for a few minutes.

      • @givesomefucks
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        07 days ago

        Yeah. My point was no one stops to look and see what a button is labeled before pressing it

        The confusion is when you see “x” and your brain doesn’t remember which button that is, labeling the buttons solves nothing.

        • @jqubed
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          37 days ago

          I’m assuming the actual reported button changes along with the label or else this really doesn’t help at all

          • @givesomefucks
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            07 days ago

            You don’t have to assume anything, or even click the article, I already had quoted the relevant part…

            When users simultaneously hold down the M button on the rear and the bottom face button, an internal gear rotates the buttons between Microsoft’s and Nintendo’s slightly different orientations.

            It doesn’t change the on screen prompt like a steam overlay, it physically moves the buttons around