So I just read this book on history of games called “Blood, Sweat and Pixels” and was fascinated by the chapter on The Witcher 3 and mostly how the team put in so much thought and care in every single side quest. And seems that there are a lot of moral decision to be made on each adventure. So I finally decided to give it a try. Got any advice for me?

  • @Adm_Drummer
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    74 hours ago

    I try to get everyone to try playing on Death March, no fast travel.

    I did my first playthrough like this. There’s so much to see in the world and so many paths to take. Fast travel is neat and all but you may miss out on so much. I took it a step further and also didn’t leave regions/nations until I completed the map. I found more incidental quests by taking a wrong turn or a shortcut over a hill than I did by following the main quests.

    On Death March: It’s actually not hard at all and feels like how the gake should be played. What it actually does is forces you to look at the bestiary, learn or guess weaknesses and attack patterns then use potions, spells and pils to fight enemies. It actually feels like playing the witcher as lore accurately as possible. Going to the local herbalist, buying supplies, meditating then hunting down the enemies.

    • @[email protected]
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      4 hours ago

      I disagree, it made the enemies become tedious damage sponges and currently making the game less enjoyable.

      This isn’t a Souls game. Whatever difficulty setting is one/two below the hardest is an acceptable balance between completely wasting my time or challenging fun.

      • @Adm_Drummer
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        32 hours ago

        Interesting! I never really found the combat to be all that tedious or enemies too difficult so long as you kept up with alchemy, oils and gear upgrades.

        Obviously, different strokes for different folks. There’s a reason one of the difficulties is story only.

        • @[email protected]
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          134 minutes ago

          There’s a reason one of the difficulties is story only.

          That is something I appreciated about the game, it makes it clear that lower difficulties are valid ways to pay the game