So I just read this book on history of games called “Blood, Sweat and Pixels” and was fascinated by the chapter on The Witcher 3 and mostly how the team put in so much thought and care in every single side quest. And seems that there are a lot of moral decision to be made on each adventure. So I finally decided to give it a try. Got any advice for me?

  • @bugieman
    link
    English
    153 hours ago

    If you have the patience for it, try playing on a much harder difficulty. The medium and low difficulty levels don’t provide the same weight. Many systems in the game are unnecessary at lower difficulty levels but higher difficulty forces you to engage in them to get the extra edge over certain encounters.

    Higher difficulties force you to engage in potion brewing, reading up on enemies, and making genuinely tough choices morally in order to keep Geralt alive. Lower difficulties remove all the tension from these systems.

    Also as another user mentioned, don’t skip any dialogue and engage in the side quests/contracts as they give a lot of unique flavor and nuance to the world and story.

    • @yokonzo
      link
      English
      71 hour ago

      This, this game isnt about fighting, it’s about prepping, it’s about researching your prey and knowing what you need to get the edge on it before you go in, brewing the potions you need and knowing what to hit it with

      • @[email protected]
        link
        fedilink
        English
        232 minutes ago

        Oh yeah, I really wish I had played on a higher difficulty for this reason. Especially because one of the most immersive and thematically cool parts of the game for me was the main story section near the end of act 1 where you have to make a blade oil to fight a >!werewolf!< . (Vague wording to minimise spoilers in my main comment.) I really liked this because it made me reflect on what it means to be a Witcher — how the knowledge might be more important than the mutations and the magic.

        An additional point to the prepping is that being open-world means that you can potentially go to areas or take on challenges far beyond the “intended” level. On lower difficulties, I didn’t feel sufficiently punished for being audacious in that way, and I think the potential for punishment is part of the fun of the audacity. Especially when getting destroyed like this isn’t the game “fuck you for even trying”, but rather a “try exploring some more, find some new recipes and come back later (or just read the bestiary and find out that you already have the item you need)”