• @accideath
    link
    47 hours ago

    To windows, sure. But the 360 and PS3 have PowerPC processors while PCs and modern consoles have a very different architecture (x86). And porting to that is more effort.

    • @vxx
      link
      36 hours ago

      That applies to all ports from PS3 then, doesn’t it?

      • @accideath
        link
        26 hours ago

        Of course. But usually you’re not porting 14 y/o spaghetti code