• @thevoidzero
      link
      114 minutes ago

      I thought the most mode sane and modern language use the unicode block identification to determine something can be used in valid identifier or not. Like all the ‘numeric’ unicode characters can’t be at the beginning of identifier similar to how it can’t have ‘3var’.

      So once your programming language supports unicode, it automatically will support any unicode language that has those particular blocks.

    • lad
      link
      fedilink
      English
      33 hours ago

      Yes, but it still is about language, not game engine.

      Albeit technically, the statement is correct, since it is more specific.

      • ℍ𝕂-𝟞𝟝
        link
        fedilink
        English
        52 hours ago

        Yeah, but this particular language is a feature of the game engine. It’s its own thing called GDScript.

        • lad
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          fedilink
          English
          22 hours ago

          Oh, I didn’t know that, neat. Then there’s no space for nit-picking