How about you get talented people to make the games they want to make, like they did before it became a big business, back when gaming was actually exciting?
The problem with indie gaming is that it’s nearly impossible to actually find the few good games within the massive crush of shovelware. Even besides that, this thread is specifically about a large publisher.
Well that’s just completely the opposite of my experience. Blizzard Entertainment, for example, was reliably putting out hit after hit after hit for many years. AAA studios used to actually hire talented people, and allow them to make the games they wanted to make, which resulted in fantastic products.
How about you get talented people to make the games they want to make, like they did before it became a big business, back when gaming was actually exciting?
Indie games have never been better, there’s no problem here that doesn’t solve itself if people just stop buying bad AAA titles
The problem with indie gaming is that it’s nearly impossible to actually find the few good games within the massive crush of shovelware. Even besides that, this thread is specifically about a large publisher.
So exactly like gaming in the 90s and 00s? You can’t have it both ways
Well that’s just completely the opposite of my experience. Blizzard Entertainment, for example, was reliably putting out hit after hit after hit for many years. AAA studios used to actually hire talented people, and allow them to make the games they wanted to make, which resulted in fantastic products.
Indie games are currently in problems starting early this year, https://www.pushsquare.com/news/2024/03/game-pass-woes-for-indie-devs-as-microsoft-epic-funding-reportedly-drying-up
This committee based development method has to end.