• @[email protected]
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    83 months ago

    That code was C++ or something like that. Not GDScript.

    I tested this on Godot 4.2.1. You can write identifiers using a different writing system other than latin and you are allowed to have emojis in strings, but you aren’t allowed to use emojis in identifiers.

    • @[email protected]
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      43 months ago

      Ah I’m unfamiliar with most languages I just use python and random others for personal projects

      • @[email protected]
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        13 months ago

        Coding must be a nightmare if you’re choosing programming languages at random 😱

        But you must also be learning quite a lot.

        • @[email protected]
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          13 months ago

          I’m not choosing at random lol that would be crazy but I mostly use python and have been teaching myself go and some rust

    • @lunarul
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      33 months ago

      There’s probably a rule that requires variables to start with a letter or underscore. Emoji are nor marked as letters. Something like _👍 will probably work.