• @[email protected]
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    52 months ago

    That would require Microsoft to do something like running a 1:1 local render of everything the player is doing in their sim, for everyone playing the game, at all times. And then they’d have to stream that video feed to the player and somehow make sure the elsewhere-rendered terrain is synced up perfectly with the player’s local game. Doesn’t really seem reasonable.

    • @Donjuanme
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      12 months ago

      But the bandwidth has to be more expensive in the long run…

      • @[email protected]
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        12 months ago

        Probably not more expensive than the immense computing power they would need to support something like the method I mentioned. I’m quite sure they’ve done a cost analysis on this lol.