Introducing a vertical circular bus - A giant O of belts and lifters fully connected allowing for input / output anywhere along the bus.

Pros :

  • Modular, you can build anywhere on the vertical bus stack
  • Limits spaghetti by providing a clear and easy to access API for all players.
  • Very fast to reach all parts of the factory since everything is very concentrated into a cube of productivity.

Cons :

  • Satisfactory netcode doesn’t like SUPER dense areas, so it could become problematic for multiplayer.
  • There is no priority mergers yet in Satisfactory, so if you want to prioritize a input to the bus you downgrade the belts/lifters feeding INTO the priority input, that way the belt will back up and the priority input will provide the bulk of the material.

Details/Photo Galleries:

  • @Stovetop
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    71 day ago

    This is what I would dream of making if my computer’s performance was any better. I’m amazed.

    Sadly with significant lag incurred the last time I tried to make a mall even half this size, I ended up switching over to a distributed storage model kept at factories dotted around the map and tapped remotely via drones.

      • NRay7882
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        323 hours ago

        What Jet said, if it was over a year or more ago you should give it another shot. The optimizations they made around loading and lag has been a night and day difference. Same with multiplayer lag.

        • @Stovetop
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          423 hours ago

          This was last week unfortunately, haha.

          • NRay7882
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            313 hours ago

            Oof, nevermind. Maybe send your save to Coffee Stain for science 😆