• @ThatWeirdGuy1001
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    1724 hours ago

    Idk halo odst did this and I thought it was pretty cool. Assassin’s creed also did it pretty well (I’ve only played 1, 2, brotherhood, and 3)

    It’s cool if it’s done right imo

    • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️
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      24 hours ago

      The only game where I ever found this to be cool, is the one where you literally do that to see because you’re playing as something that has no eyes and has to use echolocation.

      • @[email protected]
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        219 hours ago

        I like the way Ghost of Tsushima handled open world navigation with their wind system. Instead of a big GPS line or whatever that takes away from the game, the wind blows in the direction of where you’re going. Very subtle and works narratively while still being able to find where you’re going easily by just observing the world around you.

        • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️
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          17 hours ago

          It did that in a myriad of ways too, not even just the wind. Foxes take you to shrines, there are flocks of birds that indicate haiku spots, and golden parrots that lead you to pretty much any of the POIs you have not yet found. There is even an outfit that comes with a firefly that glows when you’re nearby certain rare items.

          I absolutely love it.

      • @ThatWeirdGuy1001
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        524 hours ago

        That actually sounds pretty interesting. Do you remember the name of it?

      • cassie 🐺
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        121 hours ago

        omg I just wrote a comment about a student project with this mechanic, wishing to see it in a full production and then scrolled down and here you are telling me that game actually exists! Thank you 😁

      • @[email protected]
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        122 hours ago

        I played a pretty good vr puzzle game like that, except you had to tap your cane. It was just called blind