• @brygphilomena
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    13 hours ago

    Data vs compute

    It’s easy to send all the data in an x mile radius of the players position. Or to identify the players position, speed, camera angle, etc. render it all, compress it, and then send the computer, rendered, video fees.

    • @Donjuanme
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      11 hour ago

      But obviously they’re taking the more bandwidth intense route, that must cost them more money…