• @[email protected]
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    212 hours ago

    It’s just using Bing Maps data, which is smart. Not everyone flies at 35,000 feet, low altitude flights look spectacular and are accurate in a way no stored world map could. The terrain is automatically generated from Bing data, not hand modeled. Every building is in the right spot, is the right height, and the exact right shape, and it costs me no storage. It’s an obvious evolution of the genre with all kinds of benefits. Like all airports on earth, even grass landing straps, that are visible in Bing Maps, exist in the game without having to be hand modeled or stored locally. It detects them then automatically then plops down an in game runway, tarmac, and taxiways on top of the satellite imagery in the exact shape and size as the real thing. It’s really cool!

    • @Maggoty
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      -111 hours ago

      But they can pack that down and create regions. That doesn’t need to be at super high definition for the entire globe.

      • @[email protected]
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        11 hours ago

        But it can be that detailed for nothing, so why not? They own Bing Maps. They already have optional extra high detail for certain areas you can keep on your hard drive, just as you suggest. That’s why some people have a TB of game content. That’s what the new game wants to fix. The Bing stuff fills in the bits that aren’t bespoke. In the new one it streams it all, and most people who actually plays the genre is very pleased about it.

        • @Maggoty
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          10 hours ago

          It’s not for nothing. If they keep the ability to have it on your hard drive then that’s fine. But if they don’t, then people are going to be hitting their data caps super easily.