• @tekato
    link
    English
    12 hours ago

    Can you name the format you’re using to store 1:54:48 of music in 4.72 MB?

    • @[email protected]
      link
      fedilink
      English
      42 hours ago

      Those are SPC files, and that particular example was one rip of Final Fantasy VI (III)'s soundtrack.

      Unfortunately, it only handles music embedded in Super Famicom/Super Nintendo games. To convert your own music to SPC, you’d have to rewrite it for the SNES sound chip.

      • @tekato
        link
        English
        52 hours ago

        Also, it might be worth noting that Strawberry does support SPC AND VGM files since 2022.

        • @[email protected]
          link
          fedilink
          English
          12 hours ago

          Why don’t they advertise these things? Can they be bothered to list all the formats they support somewhere?

          • @tekato
            link
            English
            32 hours ago

            Yeah it is interesting how they don’t advertise it. Who knows what else they have lol

      • @tekato
        link
        English
        12 hours ago

        Makes sense. Thanks!

        • @[email protected]
          link
          fedilink
          English
          1
          edit-2
          2 hours ago

          The even more efficient example was Mega Man 3. The standard rip format for NES music is far more efficient but also far more complex, requiring specialized skills to rip instead of a copy of ZSNES and a fast finger on the F1 button.

          Edit: the standard rip format for NES music is NSF, but an expanded version NSFe is better if you can get it because it supports metadata like song names and lengths.