• @[email protected]
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    4313 hours ago

    So, the scheme is basically to have you, the publisher, invest some money into marketing the game, to get potential players aware of it, then have them pay a one-time premium to actually play it, if they’re interested.

    • @[email protected]
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      57 hours ago

      If that’s not the business model, then I’m honestly not playing it.

      And while I may be outnumbered by children playing Fortnite obsessively, at this stage of life I do have more money than gaming time.

    • @UnderpantsWeevil
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      26 hours ago

      There’s more to game development than that. Setting, art style, gameplay loop, interface…

      The argument being made is that a “proven” mechanism for monetization is getting in the way of developing other attributes of gameplay, as the

      • get potential players aware of it

      and

      • then have them pay

      Steps are made the focus of design, and only known existing formulas for the above encourage the

      • invest some money

      step.