I haven’t played Helldivers in a hot minute, but i didn’t really get the complains a lot of people had. I played on helldivers difficulty, and got matched up with pretty good people usually which made the game pretty fun and kinda too easy. I played with the weirdest meme loadouts and it was still alright, after learning the game obviously. People were duper salty when their gun didn’t one shot everything and the game got too hard. But you can always play on a lower difficulty? No?
I play a loot of deep rock galactic, and the game is much harder, and with their last update, you can raise the difficulty even more without mods. And no one complains that their favourite gun doesn’t kill everything in one hit.
It wasn’t terrible, but certain guns stood out over the others, while others were incredibly generic. Like the “high caliber” liberator was the same damage with a little knock back added. The carbine was liberator but faster. Things that stood out got nerfed. The nerfs weren’t unfair, imo, but with the rest of the guns feeling lackluster it just felt like we were being punished. Now all of the guns feel great and viable, and the formerly busted ones are busted again, so the sky is the limit with loadouts. Also most strategems got buffed reducing the need for dedicated anti tank loadouts. They also reduced spike damage from getting headshot and increased limb damage to offset it, so you are slightly squishier but aren’t one or two shot as often before. Overall everything feels great.
I haven’t played Helldivers in a hot minute, but i didn’t really get the complains a lot of people had. I played on helldivers difficulty, and got matched up with pretty good people usually which made the game pretty fun and kinda too easy. I played with the weirdest meme loadouts and it was still alright, after learning the game obviously. People were duper salty when their gun didn’t one shot everything and the game got too hard. But you can always play on a lower difficulty? No?
I play a loot of deep rock galactic, and the game is much harder, and with their last update, you can raise the difficulty even more without mods. And no one complains that their favourite gun doesn’t kill everything in one hit.
It wasn’t terrible, but certain guns stood out over the others, while others were incredibly generic. Like the “high caliber” liberator was the same damage with a little knock back added. The carbine was liberator but faster. Things that stood out got nerfed. The nerfs weren’t unfair, imo, but with the rest of the guns feeling lackluster it just felt like we were being punished. Now all of the guns feel great and viable, and the formerly busted ones are busted again, so the sky is the limit with loadouts. Also most strategems got buffed reducing the need for dedicated anti tank loadouts. They also reduced spike damage from getting headshot and increased limb damage to offset it, so you are slightly squishier but aren’t one or two shot as often before. Overall everything feels great.
We Fight For Rock And Stone! 🪨⛏️💎