• Mister Neon
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    420 hours ago

    All calendar based anxiety went out the window for me after getting the Merchant and Thief classes.

    • MudMan
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      fedilink
      220 hours ago

      Just because you can grind money easily or some other reason?

      In any case on Normal I haven’t felt it at all, mostly because I’ve been single-day completing most dungeons and that gets you a bit overleveled.

      But it’s still a lot faster and tighter than Persona on that front. And more flexible and nonlinear, too. For what looks like a long game, this thing moves. Much fewer, shorter stretches of just visual novelling with friends (although there’s plenty of that, too).

      • Mister Neon
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        119 hours ago

        Money grinding is pretty efficient, but I was referring to the high rate of item drops. There’s a pretty common enemy that drops a mp recovery item. I’m blasting through dungeons in one go.

        • MudMan
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          fedilink
          119 hours ago

          Ah, yeah, but the fun bit is that there are a ton of builds that let you get there. HP-based skills are powerful in this, and you can heal for cheap, so you can get there that way, and once you get a bit overlevelled and can kill mobs out of turn-based combat you’re just cruising.

          I may see what happens on harder difficulties, but I genuinely don’t care too much, because just the mechanics of figuring out the sequence for each dungeon and enemy type is so fun to do with the brilliant UI that I just… enjoy doing it, kinda like you enjoy clicking things on Diablo or something. Truly smooth design.

          I just wish they had figured out antialiasing better, because woof. I ended up injecting better AA through ReShade and never looked back.

          • Mister Neon
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            219 hours ago

            can kill mobs out of turn-based combat you’re just cruising.

            That’s what I was referring to. Once you’re able to defeat enemies in the overworld you can farm all sorts of recovery items and make bank.