• @player_entity_t
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    1 year ago

    QBasic came with NIBBLES.BAS, a snake game using text-mode characters as “pixels”. Specifically it faked a 80x50 “pixel” grid using the standard 80x25 text screen where each 8-bit (=1 byte) text character made up two monochrome pixels using ▄ or ▀ or █ or an empty space.

    I assume the name derived from the fact that, in a way, one pixel was “using half a byte”, i. e. a nibble.

    • @[email protected]
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      31 year ago

      Such good memories of learning to code as a kid in QBasic, I remember NIBBLES.BAS.

      I was totally spoiled as my dad had the professional paid version which had an incredible IDE for the time and things like user defined types and structs that I later found out weren’t usually part of BASIC. It also had a ton of fancy graphics modes, double buffering, and even a sprite library. I loved playing around making crappy games.