• @[email protected]
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      2712 hours ago

      Some projects will end up being a waste of resources, but others end up printing a ton of money.

      • @[email protected]
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        -2111 hours ago

        Sure, but anything that “The point wasn’t even to make a product out of it” is 100% definitely a waste of resources. So either they’re intentionally throwing money in the garbage or the intent absolutely was to make a product out of it…

        • @[email protected]
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          136 hours ago

          this is how I know you’ve never created anything, lol. lots of times, you fail at making something, but you learn from those failures.

          who knows what other projects they threw money at and failed, the only one I can think of rn were the steam machines.

          I’m sure they learned from those mistakes, tried again, and here we are with the steam deck

          • @[email protected]
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            -23 hours ago

            this is how I know you’ve never created anything

            So I suppose you spend millions funding engineers to create products as personal toys with no intention of selling any of them?

            • @captainlezbian
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              16 minutes ago

              If I owned a multimillion dollar company, probably yeah. There’s a limit but for a groundbreaking company the RCA labs are more a warning of “but they actually have to complete projects at some point and have direction” than a “everything needs to be rigidly directed”.

              “Hey I have an idea for something I’d like to exist” is quite possibly one of the best things a business owner can hear out of an R&D engineer’s mouth. You provide oversight in accordance with the risk factors established by your financials, business plan, and how good of an idea it is. But if a bunch of them like it as a product that’s a good sign.

            • @[email protected]
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              110 minutes ago

              It’s not as strict as you are trying to make it out to be. My favorite job ever was a small company. The owner was fine with us programmers just working on pet projects on company time. I was goofing around at some point and ended up writing us some code that ended up being kind of a workshop for some code that us programmers would have to sit and work on. It allowed non-programmers to set up the same conditions and handled the ‘code’ part internally. It was all because I was just goofing around with program ideas and eventually got to that point where I had my eureka moment. I didn’t set out to waste company time and money, but the end result paid off in droves, which is exactly how it sounds like the deck came to be. Another programmers goofy side project turned into an accounting package that we ended up tying into our actual product. If our boss/owner had been looking at it the way you are describing, none of that would have come to fruition, but look at all the money he would have saved not letting us programmers do what we did. /s

            • @[email protected]
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              42 hours ago

              thats called R&D. I don’t personally spend millions of dollars, but I do spend money on things that never pan out but teach me a lot of lessons I can apply to my next project

          • @[email protected]
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            9 hours ago

            That user legitimately spends all day posting pedantic BS lmao, this is hilarious.

            Literally the archetype of le Reddit neckbeard to a tee, Christ what a loser

        • @[email protected]
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          1110 hours ago

          It’s not a waste of resources if you learn something. Think of this as research rather than product development. You can try many things (from VR, to miniaturised computers, to cloud gaming, controllers with wonky form factors…) to see what results in a good experience. You don’t need to get anywhere near a full fledged product to understand those things, so the waste of resources isn’t massive anyway.

          I’d bet at the moment people decided “this is useful, I even want this for me, so let’s turn it into a product” the steam deck looked more like a screen, a gamepad and a raspberry pi all taped together or jammed into a 3d printed prototype chassis.

          If people have spare capacity to work on these projects, the material cost at such a point can be under <5k which is peanuts for a company like Valve.

        • @[email protected]
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          48 hours ago

          Do you really, truly believe that everything that’s never been done before is a 100% sure bet to invest time and money into?

          Do you really have no idea of how complex, untested, but potentially viable ideas come to fruition, come to be found out as coherent and workable vs incoherent and non workable?

          … You are aware that matchsticks were essentially invented by the scattershot approach of a man who just had the time, funding, and materials to just basically randomly test a whole bunch of chemical compounds, and he just happened to accidentally drag a stick covered in concoction #38 or whatever against a hearth, whereupon it burst into flame?

          … Do you think the Wright Brothers, or any other early experiments of developing flying machines… or all those involved in early rocketry… do you think all of those people were 100% sure that each of their designs would work?

          • @[email protected]
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            -23 hours ago

            do you think all of those people were 100% sure that each of their designs would work?

            I’m sure 0% of them did but 100% of them were researching to find products to sell.

            • @Olhonestjim
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              132 minutes ago

              Nothing worth doing is ever worth doing just for money. You’ll never innovate if you never put time into projects simply for practice, or better still, enjoyment.

            • AwesomeLowlander
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              22 hours ago

              That’s pretty much the point. The steam deck was a huge success, but the only reason it could exist and be such a success was because they had the freedom to do what they liked and not worry about management with attitudes like yours.

              • @[email protected]
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                -12 hours ago

                I dunno where you’re getting my “attitude” from. I am not a manager and have not given any opinions on how management should work.

    • ggppjj
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      1312 hours ago

      Steam made Valve more than $2,000,000,000 in 2021.

      They have infinite money forever.

      Gabe Newell runs a biotech company as well.

      A couple million on a blue-sky product development pipeline is an incidental cost for the most part.

      • @[email protected]
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        -1411 hours ago

        Steam made Valve more than $2,000,000,000 in 2021.

        You say this as if all the money goes into to pockets of the devs and engineers to fuck off an do whatever they want. I ask again how this explains why Valve would throw money away.

        • ggppjj
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          22 hours ago

          I don’t know how you read that from what I said, or how I could have “said this as if” anything. It’s a fact that stands alone.

          Do you think that devs and engineers pay for prototypes themselves?

          Whatever bud, enjoy being convinced you’re right so hard that you get mad at other people I guess. I guess the end result of the steam machine project or the steam controller or the index or the vive or the steam deck and multiple people at Valve describing that’s how it works are just not real because how they came to exist at all don’t make sense to you.

          • @[email protected]
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            -11 hour ago

            I don’t know how you read that from what I said

            I didn’t. I read that from the OP.

            Do you think that devs and engineers pay for prototypes themselves?

            If it’s intended for no reason other than personal consumption? Abso-fucking-lutely? Does your company pay you to fuck around with your hobbies at home?

            Whatever bud, enjoy being convinced you’re right so hard that you get mad at other people I guess.

            Please point out what I said that led you to believe I was “mad” at anyone. Other than the other people lobbing personal insults at me.

            I guess the end result of… the steam deck and multiple people at Valve describing that’s how it works are just not real because how they came to exist at all don’t make sense to you.

            What they did is real. What they said is not.

            • ggppjj
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              132 minutes ago

              it’s frustrating and difficult to talk to you about this issue. I still am confused as to the point that you have. Feel free to continue to attempt to explain it, but I’m not interested in continuing to talk to you. Thank you for your time.

        • @[email protected]
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          88 hours ago

          … What?

          It… it goes into the company.

          https://www.theverge.com/2024/7/13/24197477/valve-employs-few-hundred-people-payroll-redacted

          They run an absurdly profitable business.

          They make approximately $15 million in profit per each of the roughly 360 employees.

          That’s after wages.

          Nobody knows exactly what an average Valve salary is (they’re a private company, they have no obligation to disclose that), but they almost certainly just continue to accumulate a stupendous amount of money, which they can then throw at any ideas that require all kinds of potential material or licensing or technical costs.

          The employees are not making $15 million dollars a year. Probably more like 1/10 to 1/100 of that.

          • @[email protected]
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            It… it goes into the company.

            …what? How…does fucking around researching and developing products for their team members benefit the company?

            • ggppjj
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              32 hours ago

              The steam deck is making them money, that was a product developed by fucking around.

                • @Olhonestjim
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                  111 minutes ago

                  It seems that you can only think of value in terms of making a profit. But there is also great value in making something to see what is possible, regardless of profit. If you can’t see that, you’ll never make something innovative.

                  • @[email protected]
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                    This person is an idiot and can only think of one possibility. They are ignoring the fact that fucking around on the job can have implications like increasing skills. I made the mistake of replying to this person with an anecdote of mine which I am sure will be deconstructed by them like they were there. Point is, boss allowed us to goof off with pet programming projects and that resulted in me experimenting with code I wouldn’t have had the chance to otherwise and making a breakthrough, which I then realized how to implement for the benefit of said company. So I wasn’t fucking around to make money, but the fucking around gave me the knowledge and skills to them apply that indirectly. But hey this person is determined to infect the thread with their single minded theory that doesn’t make a shit to the actual conversation.

    • @[email protected]
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      12 hours ago

      When you have a stable business with a guaranteed source of huge amounts of revenue, that all you have to do is basically maintain at a very low cost…

      Most other revenue can be thrown at whatever, in a how ever long it takes to do well and properly timeframe.

      Actual innovation requires a series of creative ideas that are explored thoroughly, without overwhelming pressure or influence on decision making, or timetables.

      Valve’s position allows them to do this.

      Lots of those things go no where, but a good number of them work out, and basically revolutionize the industry, more than making up for the projects that do not work out.

      As a certain wise old man once said:

      “These things, they take time.”