Minecraft will officially stop supporting all virtual reality headsets after March 2025, according to an update posted to the Bedrock changelog. The update means Minecraft will no longer support devices like the Oculus Rift, Windows Mixed Reality headsets, or the Meta Quest (through Quest Link), as reported earlier by UploadVR.

Last month, Minecraft developer Mojang also announced that the game would end support for PlayStation VR headsets next March. When Minecraft’s spring update rolls around, Mojang says you can “keep building in your worlds, and your Marketplace purchases (including Minecoins) will continue to be available on a non-VR/MR graphics device such as a computer monitor.”

As pointed out by UploadVR, you’ll still be able to play Minecraft in VR on PC by using the Java version of the game — either by downloading a VR mod like Vivecraft or using a standalone VR port such as QuestCraft.

Minecraft initially launched on Samsung’s Gear VR headsets in 2016 before adding support for the Oculus Rift, and PlayStation VR. Before ending support for VR, Mojang also shut down Minecraft Earth, its augmented-reality mobile app, in 2020.

  • @Mistic
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    2 hours ago

    That’s not even accurate.

    If VR gaming is dead, then what does it say about Linux with about 5 times less users? Like, a low poly game about monkeys has a daily playerbase of a million people there. Mind you, Mincraft has 1 to 1.5 million. Not bad for a “dead” platform. Also, Valve isn’t even the last one to enter the market.

    I think what you’re actually trying to say is that it’s too niche, which it absolutely is.

    • @[email protected]
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      -21 hour ago

      I don’t see how what they said was contradictory. VR gaming is indeed dead. And Linux gaming with 5 times less users is also even more dead.

      There’s a reason why game devs completely ignore Linux as a platform.

      • @Mistic
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        35 minutes ago
        • More than 57mil (est.) monthly VR users
        • PS5 has 116mil monthly users

        For how big PS5 is and how small VR is, VR sure has a lot of people playing.

        Lemmy has userbase (not even monthly activity) of 0.46mil (acc. to fedidb). Is lemmy dead?

        What constitutes for a dead platform to you?

        • @[email protected]
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          -235 minutes ago

          Is Lemmy dead?

          I mean. Yeah ? Can you imagine any large companies investing in this in any way? I sure can’t.

          • @Mistic
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            224 minutes ago

            I think what you’re forgetting is scale.

            Lemmy is niche. VR is niche. Gaming is mainstream.

            You can’t call a niche dead just because there aren’t that many people into it. It’s a niche for a reason.

            Linux is booming, even though it’s “dead.” Lemmy has never been this active in its entire existence. Why do investments from large companies matter?

            What truly matters is growth. Negative growth is what kills a platform/industry/company/whatever else. VR is growing, Linux is growing, Lemmy is growing. It may not be fast, but they all have active userbases that support their development.

            You cannot call a child “failure” just because it never achieved anything in life, can you? They are growing. They can get sick, they can recover. They can also regress due to that illness and die. Only then they’re truly dead.

            • @[email protected]
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              015 minutes ago

              why do investments from large companies matter?

              Because we are talking about a large company de investing from something.

              It’s kinda the topic we are talking about.