• FiveMacs
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    3226 days ago

    They meaning the guy who make the game and posted that he finally completed it?

      • @finitebanjo
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        2026 days ago

        They have to because the achievements are triggered by ingame events and actions meaning the trigger is coded and therefor any action resulting in achievment creation is by definition part of development.

      • @SzethFriendOfNimi
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        1926 days ago

        Yes.

        although in some cases with a publisher they could also be involved in determining requirements such as minimum number, etc.

        • @[email protected]
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          26 days ago

          I always figured it was something steam shoves down devs and/or players throat, since it’s a bit of a dark pattern toward buying into their ecosystem.

          Otherwise I would consider many many many devs deciding achievements are not their or their game’s thing.

          • mozingo
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            2726 days ago

            Dev here. We decide the achievements. We have to set them up manually for ps5, xbox and steam. The idea is to give achievement hunter types more gamplay basically. Although certain game devs use achievements as a form of analytics. When you get an achievement like “Level 2 finished” that’s because the devs wanted to know how many players got that far in the game.

            • Clay_pidgin
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              726 days ago

              Are achievements basically just variables like “beat_final_boss”, and you expose them somehow to steam?

              • mozingo
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                26 days ago

                It’s a little different for steam/xbox/ps, but generally there’s two kinds of achievements. Trigger achievements and value achievements.

                The trigger type ones are the ones that fire once, like when you beat a level or get a certain item or something. These basically have an api call like TriggerAcheivement(achievementID).

                The value type ones are the ones like collect 1000 gold or kill 500 enemies. You could choose to handle this manually, and then just fire an achievement trigger, but this usually becomes complicated with multiple saves or crossplay, etc. So instead, there’s an api call like IncreaseStat(statID, 1). And you call that when you kill an enemy or whatever and once it’s been called 500 times, the achievement activates.

                You usually set all the achievements/stats up in the steam/xbox/ps backend and then your game is just responsible for calling those api functions when appropriate.

              • KNova
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                526 days ago

                I’ve always been curious about this myself.

              • @Voyajer
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                26 days ago

                There are tons of games without any ancillary steam features, the only things I don’t think I have seen a game without are the forums section and community tab.

              • mozingo
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                1126 days ago

                On steam? Yes. Xbox and Playstation however require achievements to publish a game.

              • @tfw_no_toiletpaper
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                25 days ago

                No, how would that work coding-wise? Not like steam is actively scanning what a game does.

                Edit: Also you wrote steam was “shoving it down the devs’ throats”, but the same achievements exist on PlayStation, Xbox, I think even Nintendo.

                • @[email protected]
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                  25 days ago

                  The same way you pay when you buy something. The fact that you reach for your wallet does not mean the store is mind controlling you into paying, they make it mandatory and so you comply.

                  Edit: to clarify, other people are saying this is not the case in Steam, but that for xbox and ps it is mandatory to ship games with achievements.

          • @Sylvartas
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            325 days ago

            Nope. IIRCs some other platforms that I can’t name do require you to have achievements. But you are still pretty much free to implement them however you want