Now if only they could more clearly communicate when games are playable offline.

  • @[email protected]
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    1822 days ago

    Well to be fair, we’re like 1% of all gamers. Most gamers don’t give a flying fuck and will gladly buy these products anyway. So the companies don’t really have much incentive to give a shit.

    • @pressanykeynow
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      2122 days ago

      That’s why it’s a big disturbing banner where most gamers don’t understand the text but know that big disturbing banner is bad. Will it affect the sales? Not at all. But it will raise the problem(mostly Linux anticheat) to the higher standing people in the gaming companies than before because now they require those top level managers to make a decision is it big disturbing banner or Linux anticheat.

      • @[email protected]
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        722 days ago

        I highly doubt this will do anything at all to sales. But I’m just guessing. Maybe it will. Hopefully! But I still applaud the change by Valve. I think it’s great.

        • @pressanykeynow
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          922 days ago

          I don’t think the point is to do anything on sales. Valve profit from sales. It’s to raise the problem so now the managers have to decide on a scale how much they abuse the players. Before it wasn’t even a problem, now it’s Valve: “maybe you shouldn’t wink wink”

          • @[email protected]
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            622 days ago

            Well yea, I don’t think Valve wants to nuke their own sales, lol. I think they don’t want any devs doing any funny business and abusing anti cheat. That’s my guess.