• @[email protected]
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    282 months ago

    Just tracking trended data in general would be sufficient to defeat a LARGE number of common cheats. One of the very few use cases “AI” might actually work for in a positive way. But that puts the burden on the developers and server hosters, and it’s much easier to just burden the players directly instead.

    • @[email protected]
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      102 months ago

      I’m fairly confident that developers already do this. When the “ban hammer” comes down it is probably after analysing data trends for players.

      • @[email protected]
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        22 months ago

        Yeah, they don’t ban immediately. They collate a huge amount of data and then do it in waves.

        That way cheaters know what software got them banned, but not the exact behaviour that gave it away.