• @[email protected]
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    1510 hours ago

    Just tracking trended data in general would be sufficient to defeat a LARGE number of common cheats. One of the very few use cases “AI” might actually work for in a positive way. But that puts the burden on the developers and server hosters, and it’s much easier to just burden the players directly instead.

    • @[email protected]
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      610 hours ago

      I’m fairly confident that developers already do this. When the “ban hammer” comes down it is probably after analysing data trends for players.