(By game size he means scope of the game and huge open world maps, not game install size)

  • Stern
    link
    English
    610 days ago

    Infinite Wealth was deffo a bigger map and set thereof then its predecessors (Like a Dragon was also substantially larger, as was Lost Judgment in comparison to its predecessor), but it did absolute numbers, so I dunno about that.

    I think it comes down more to if it feels appropriately sized and filled. Prior Yakuzas were bursting at the seems with shit to do everywhere in their smaller maps. Breath of the Wild had new and interesting shit going on everywhere too.

    • @almar_quigley
      link
      English
      610 days ago

      I’ve gotta disagree on BotW. I love Zelda games and the mechanics of that game were an amazing shift in the franchise. But that open world was so boring. The same like 4-5 enemies, even the harder variants didn’t have different movesets. TotK was even worse with the depths and a majority of sky islands being empty and devoid of content.

      But the e gameplay is so fun it’s a lot easier to forgive them than say AC Odyssey.

      • @jacksilver
        link
        English
        310 days ago

        I’ve been saying this since it released. Cool mechanics, but boring world and gameplay. I’m still a bit salty about the loss of real dungeons, nothing in BOTW or TOTK feel as memorable as the previous games.

    • @Daveyborn
      link
      English
      410 days ago

      2 of the 3 maps in infinite wealth were re-used anyways. I really like that they get good mileage from reusing assets they make.