• Agent KaryoOP
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    89 days ago

    You mean like updating unit selection in Warcraft 2; it is limited to ~9 units per control group from what I remember.

    • @formergijoe
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      79 days ago

      I watched someone stream it and freaked out that they grouped 10 trolls

    • @[email protected]
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      49 days ago

      Orks and humans had no multi select 🙃 apparently they’re adding that in though which might make it playable.

      • Agent KaryoOP
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        69 days ago

        I remember trying to replay Dune 2 a few years ago.

        The lack of many QoL/UX refinements made it really difficult to play.

        • Magiilaro
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          28 days ago

          There are open source engine rebuilds for Dune 2 that offer lots of QoL/UX refinements so it is really great to play but at the same time those changes make the game way to easy.

          Dune 2 was designed and balanced with the limitations in mind and removing them utterly breaks the difficulty.

      • @chonglibloodsport
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        38 days ago

        I read a piece not too long ago by one of the developers of WC1. He originally had it so you could select all your units at the same time and just order them to attack. The lead designer said that was too boring and easy, so he had him limit the unit selection to groups of 4.

        After trying it both ways, they agreed the smaller group limit made the game more skilful and interesting to play. Ever since then RTS games have gone towards increasing the selection cap more and more! I think it’s a mistake.

        • @[email protected]
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          28 days ago

          I liked how dawn of war did it with units being squads of people, you had huge battles but less units.

          • @chonglibloodsport
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            28 days ago

            Yeah that’s how the Total War series does it. A single unit could be up to 200 people. It tends to make the unit far less maneuverable though. This means it leans pretty far away from what the WarCraft/StarCraft fan is looking for with highly microable units.