• @[email protected]
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    114 days ago

    Wasn’t this the game developed under siege for a while, then the studio fled to set up in another country?

    • @givesomefucks
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      24 days ago

      That’s what I mean.

      Everybody had unrealistic expectations, myself included.

      My PC isn’t a slouch, but everybody who got early play has top of the line shit and there’s a large discrepancy in PC hardware these days.

      Apparently it’s not shaders, but I had to check what resolution it was at thinking it was throwing 720 by default or something. With everything cranked to 4k and only the normal performance hogs off the highest settings it looked bad. 1080p with everything down still had stuttering tho.

      I didn’t put much effort in and my experience was launch day.

      So people should definitely try for themselves if they have it from Xbox for PC for free…

      I just expected it to be amazing on boot when I shouldn’t have.

      • @[email protected]
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        4 days ago

        I ran it on default recommended settings (High, 3440x1440) and it’s smoother than any of the originals were, even after they had years of patches. I experience some mild stuttering when I approach a hub area with lots of NPCs but it’s not terrible. I can’t really complain. 3090 and 5800X3D.

        Pretty fun for me so far. There’s some weirdness with dudes spawning too close and A-Life AI seems to be missing but I’m enjoying the zone so far after 15 hours or so.

        • @givesomefucks
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          14 days ago

          3090 and 5800X3D.

          Yeah. I’m 4070 super and 7800x3d

          Like I said, I went in expecting it to look like Senue’s 2 on boot. And there was just no reason for me to have done that.

          I’ll give it a month or so and then mess with settings/drivers/etc and it’ll probably be fine. It’s just even when I tried turning stuff down I was having issues, but I haven’t put a lot of effort into getting it right.

          Just because the engine is capable of crazy stuff, doesn’t mean every game will push it to its full potential, and that’s fine. That’s how engines last for a long time and that’s good for all of us in the long run.

          • Coelacanth
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            44 days ago

            They’re definitely not pushing the engine to its limits and it’s a shame. No Ray Reconstruction for example and no hardware ray tracing. I was wondering why shadows and reflections lacked clarity at first. This is apparently why.

            It’s a weird one though because despite all the flaws I can’t stop playing the game. Maybe I just love STALKER that much. I also have a bunch of mods installed, granted.