Fuck Micro$oft

It’s time to switch to Linux! Because it’s free as in freedom.

  • @[email protected]
    link
    fedilink
    English
    53 days ago

    I’ve been running Pop OS strictly for a few months now, but in terms of gaming, it just doesn’t quite feel like it’s quite there for me.

    Take Half-Life 2 for instance. Valve is one of the few devs/publishers actually making an effort with Linux, and it shows, but it still manages to be inferior.

    By default, it uses OpenGL, which is… a mess. Just plain a mess. It’s bad. Busted lighting, models look off, effects don’t draw right. This has no business being the default.

    So, command line options, turn on Vulkan. 1 billion times better. Looks right, feels right… crashes on boot occasionally… and the workshop uploader crashes too…

    Well, there’s always Proton, except… yeah, performance is decreased a bit. That’s nothing major here, but since I don’t have the best hardware, it becomes more of an issue with newer games. In regards to HL2, though, it also introduces microstuttering, which is absolutely a big deal.

    • @[email protected]
      link
      fedilink
      English
      83 days ago

      You are talking about a game that was developed before Vulkan was a glint in Khronos’ eye.

      • @[email protected]
        link
        fedilink
        English
        23 days ago

        That response doesn’t make any sense. You do know this game received a major update just last week and has native Vulkan support, right?

        • @[email protected]
          link
          fedilink
          English
          02 days ago

          The graphics API isn’t something superficial. The source engine was designed from the ground up around APIs from 20 years ago. Any Vulkan adapter will be a bodge.

          • @[email protected]
            link
            fedilink
            English
            12 days ago

            Source was branched off of GoldSRC, which was built around OGL and D3D simultaneously, but for Source, OGL was excised from the final engine. Meanwhile, D3D functionality was later removed from GoldSRC altogether. And further back than all that, the engines are both based on Quake, which only had a software renderer, so going by your logic, it could be said that every renderer in Source and GoldSRC is a “bodge”.

            Besides all that, I said the Vulkan renderer is the absolute best way to play the game on Linux, so your point in the first place isn’t even totally really clear.

    • @FourPacketsOfPeanuts
      link
      English
      53 days ago

      I’ve been playing Half Life 1 on windows (geforce RTX 3080, latest drivers etc) and it’s buggy as hell. I guess my expectations are low…

    • @[email protected]
      link
      fedilink
      English
      13 days ago

      “Proton decreases performance” isn’t a fact. Benchmarks tend to very from very minor drops in some games to meaningful improvements in others.

      • @[email protected]
        link
        fedilink
        English
        23 days ago

        Eh, in my testing, I’ve found a drop of a few fps across the board, with a few games that are just plain problematic. I haven’t found any performance improvements yet myself, but I also only have a part of my library right now due to a drive failure.