There’s some rose-tinted goblin welding goggles there.
Pugs for 5-mans used to be a huge pain in the ass. Especially for lower-level dungeons or for DPS classes (and especially the boomkins, the fury warriors, and the ret pallys).
Remember spamming city chat, LFG BFD?
And if you were a warlock, you were expected to run all the way there (remember not getting mounts until 40?), and wait for two other people, so you could summon the last two?
I haven’t really played much since TBC, or at all since LK. LFG was a huge improvement. It had flaws, for sure…it did break the community a bit, as you said…but it made the game playable for people who didn’t have hours to commit to getting ready for a 5 man dungeon.
Yeah…wish they would’ve come out with dual specs earlier. Would’ve made leveling my priest much more fun…a holy priest was a slow and boring process in solo PvE but a shadow priest was boring in dungeons. And I liked doing both.
I think the punishment for changing specs was just unbalanced. In vanilla it was an absurd amount of gold. We had funds for our healers and tanks, and many of them just played alts outside of raids.
Something about the difficulty of it all I think breeds companionship. Whatever we have now is pretty broken.
As a solo player in the early wow era, lfg was a massive pain in my backside. I literally couldn’t progress without completing certain dungeons, and I couldn’t complete those dungeons unless I grouped up. So I was painfully and perpetually stuck in a never ending loop of LFG.
It’s the reason I left.
If you don’t have a group to play with, or preferred to play solo, utilizing pick up groups when necessary, the game became an unplayable mess halfway through the level progressions.
They’ve “fixed” most of this now, but I have a hard time caring about the game now. I went back to it for a short while a few years ago, and while it’s easier to nab a group for progression, the onslaught of go-fer quests numbed my brain to any lore that was being spouted by the quest givers, and it became a grind fest.
Everybody has different experiences. For me the game was okay but it was secondary to the friends that I met and played with. That shitty LFG experience pushed people to make and join guilds.
There’s some rose-tinted goblin welding goggles there.
Pugs for 5-mans used to be a huge pain in the ass. Especially for lower-level dungeons or for DPS classes (and especially the boomkins, the fury warriors, and the ret pallys).
Remember spamming city chat, LFG BFD?
And if you were a warlock, you were expected to run all the way there (remember not getting mounts until 40?), and wait for two other people, so you could summon the last two?
I haven’t really played much since TBC, or at all since LK. LFG was a huge improvement. It had flaws, for sure…it did break the community a bit, as you said…but it made the game playable for people who didn’t have hours to commit to getting ready for a 5 man dungeon.
ESPECIALLY when things like the DPS Priest build was the best for leveling but the HEALING Priest is the one everyone needed for dungeons.
Oh as a shadow priest in TBC you hit me right in the feels.
Shadow was so great for levelling but shit for healing. And holy was great for healing but shit for solo play.
Towards the end of TBC I was doing disc and having a blast as a squishy healer in PvP.
To be fair thats sort of the point of RPGs, people fill different roles but not all roles.
Yeah…wish they would’ve come out with dual specs earlier. Would’ve made leveling my priest much more fun…a holy priest was a slow and boring process in solo PvE but a shadow priest was boring in dungeons. And I liked doing both.
I think the punishment for changing specs was just unbalanced. In vanilla it was an absurd amount of gold. We had funds for our healers and tanks, and many of them just played alts outside of raids.
Something about the difficulty of it all I think breeds companionship. Whatever we have now is pretty broken.
Yeah I don’t miss the days of trying to get a group to do Scarlet Monestary then running the gauntlet of griefing assholes.
SM was the worst for it.
And there were so many quests.
And there was so much lore inside.
But if you were an alliance player on a PvP realm you were guaranteed to get ganked waiting for the rest of your party to show.
As a solo player in the early wow era, lfg was a massive pain in my backside. I literally couldn’t progress without completing certain dungeons, and I couldn’t complete those dungeons unless I grouped up. So I was painfully and perpetually stuck in a never ending loop of LFG.
It’s the reason I left.
If you don’t have a group to play with, or preferred to play solo, utilizing pick up groups when necessary, the game became an unplayable mess halfway through the level progressions.
They’ve “fixed” most of this now, but I have a hard time caring about the game now. I went back to it for a short while a few years ago, and while it’s easier to nab a group for progression, the onslaught of go-fer quests numbed my brain to any lore that was being spouted by the quest givers, and it became a grind fest.
No sorry, just action.
Everybody has different experiences. For me the game was okay but it was secondary to the friends that I met and played with. That shitty LFG experience pushed people to make and join guilds.
There’s definitely a way works both ways.
Yup and if you were on a low pop server or mature one with not many leveling. Forget doing dungeons at all.
DF and RF have their issues but it wasn’t all fun before.
As a feral who needed random blues, I spent days trying to get groups for less popular dungeons, just to have the item not drop or get ninja’d