cross-posted from: https://lemmy.zip/post/27055106

​Hackers have used new GodLoader malware exploiting the capabilities of the widely used Godot game engine to evade detection and infect over 17,000 systems in just three months.

  • @SpaceMan9000
    link
    22 days ago

    Last time I checked you can spawn processes from any game engine, making this a moot point.

    • @Kelly
      link
      English
      42 days ago

      Thats true for anything that runs as a native app, but html builds will be sandboxed by the browser.

      • @SpaceMan9000
        link
        22 days ago

        True, but the comment I was responding about not trusting non-web builds. This could imply that it’s only for non-web build Godot games while you could easily do this with any engine.