cross-posted from: https://lemmy.zip/post/27055106

​Hackers have used new GodLoader malware exploiting the capabilities of the widely used Godot game engine to evade detection and infect over 17,000 systems in just three months.

  • @Kelly
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    42 days ago

    Thats true for anything that runs as a native app, but html builds will be sandboxed by the browser.

    • @SpaceMan9000
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      22 days ago

      True, but the comment I was responding about not trusting non-web builds. This could imply that it’s only for non-web build Godot games while you could easily do this with any engine.