Maybe you haven’t been convinced by a good enough argument. Maybe you just don’t want to admit you are wrong. Or maybe the chaos is the objective, but what are you knowingly on the wrong side of?
In my case: I don’t think any games are obliged to offer an easy mode. If developers want to tailor a specific experience, they don’t have to dilute it with easier or harder modes that aren’t actually interesting and/or anything more than poorly done numbers adjustments. BUT I also know that for the people that need and want them, it helps a LOT. But I can’t really accept making the game worse so that some people get to play it. They wouldn’t actually be playing the same game after all…
I think this is a much more useful strategy for convincing people to change. If someone like I did, mentions they aren’t happy about, for instance, pronouns, then people start lashing out. I might have had a conversation on this, but honestly the tone in some of the responses isn’t likely to convince me to listen. Even when I start out saying I’m going to end up on the losing side of this.
I understand that, but I’ll also share a bit of unasked for wisdom that was difficult for me to learn: I’ve never been long term grateful that I dug my feet in to an emotional reaction. I agree with the angry people, even though I think they communicated it poorly.
In my country we have an organization called PFLAG, it began as an organization for parents and friends of queer people to organize for our rights. It offers a service I think is incredibly valuable, no judgement peer counseling for people struggling with a loved one coming out. Nobody ever will convince someone that it’s ok that their kid is queer quite as well as someone who once needed that same convincing. IDK, I’m just thinking that maybe we need to bring that attitude in more. Balances can be so hard to strike, especially after years of combatting bad faith arguers.