@PugJesus to [email protected]English • 5 days agoGood taste ruleimagemessage-square18arrow-up1354arrow-down17file-text
arrow-up1347arrow-down1imageGood taste rule@PugJesus to [email protected]English • 5 days agomessage-square18file-text
minus-square@[email protected]linkfedilink3•4 days agoThough co-op games usually adjust difficulty based on the number of players (usually by scaling the number of enemies)
minus-square@JTPorkinslink1•4 days agoI think they mean those intense moments when you are the sole survivor and no revives left on the team. There are few better feelings than succeeding in those scenarios.
Though co-op games usually adjust difficulty based on the number of players (usually by scaling the number of enemies)
I think they mean those intense moments when you are the sole survivor and no revives left on the team. There are few better feelings than succeeding in those scenarios.