• @[email protected]
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    217 days ago

    Now I want to make an undying mercinaries version, every time your piece is taken, it waits in a queue to be respawned when spaces open up in your closest row. King and Queen cannot respawn.

    • Clay_pidgin
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      107 days ago

      How about a dodgeball version: every time you take an opponent’s piece you can bring one back.

      • XIIIesq
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        7 days ago

        My first thought is that the game would become one sided very quickly, but it’d be interesting to try.

        Also what if the starting position for that piece is already occupied?

        • Clay_pidgin
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          7 days ago

          Explosion! Guess you’d better keep the starting spaces clear if you can! Ooh, what it your opponent gets to choose which of your pieces comes back, to compensate them for you greeting the advantage?

          • XIIIesq
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            26 days ago

            If they get to choose, it’s probably going a pawn every time which kind of makes the option null.

            Explosive would be interesting as it could force you to choose a less than optimal piece to prevent explosion.

            • Clay_pidgin
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              16 days ago

              It spawns in its home place, so the opponent may choose a better piece if you have something else in that spot!

    • @Rooty
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      77 days ago

      Shogi?

      • Tanis Nikana
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        16 days ago

        I adore the fascinating complications shogi brings to the game. Dropping pieces is a fantastic way to regain lost tempo!