@[email protected] to TechnologyEnglish • 5 days agoA Valve engineer fixed 3D lighting so hard he had to tell all the graphics card manufacturers their math was wrong, and the reaction was: 'I hate you'www.pcgamer.comexternal-linkmessage-square25fedilinkarrow-up1354arrow-down16file-textcross-posted to: [email protected][email protected][email protected]
arrow-up1348arrow-down1external-linkA Valve engineer fixed 3D lighting so hard he had to tell all the graphics card manufacturers their math was wrong, and the reaction was: 'I hate you'www.pcgamer.com@[email protected] to TechnologyEnglish • 5 days agomessage-square25fedilinkfile-textcross-posted to: [email protected][email protected][email protected]
minus-square@[email protected]linkfedilinkEnglish7•4 days agoEveryone’s saying RGB is the problem, but what’s the alternative? CMYK?
minus-square@AsidonhopolinkEnglish1•edit-22 days agoAllow me to introduce you to the perceptually uniform color spaces, CIELAB, CIELUV and HSLuv, something I needed for a project I was working on a few years ago: https://programmingdesignsystems.com/color/perceptually-uniform-color-spaces/
minus-square@[email protected]linkfedilinkEnglish7•4 days agoThe way I read about it they were merely talking about out gamma correction. Or HDR—>SDR mapping - I wouldn’t say the article is super clear.
Everyone’s saying RGB is the problem, but what’s the alternative? CMYK?
Allow me to introduce you to the perceptually uniform color spaces, CIELAB, CIELUV and HSLuv, something I needed for a project I was working on a few years ago:
https://programmingdesignsystems.com/color/perceptually-uniform-color-spaces/
The way I read about it they were merely talking about out gamma correction. Or HDR—>SDR mapping - I wouldn’t say the article is super clear.