A half million in sales and over 1.5b in revenue isn’t too shabby for a device that exists as a fancy dev kit, an opportunity for the company to learn about new interaction models, and an opportunity to learn about will be compelling and differentiating for non “pro” AR / VR products.
A half million in sales and over 1.5b in revenue isn’t too shabby for a device that exists as a fancy dev kit, an opportunity for the company to learn about new interaction models, and an opportunity to learn about will be compelling and differentiating for non “pro” AR / VR products.