Today, we’re continuing our commitment to give players more choice and value by introducing Xbox Game Pass Core, launching on September 14. Game Pass Core is the evolution of Xbox Live Gold. Game Pass Core will give players access to our advanced multiplayer network, a select collection of over 25 games to play with friends […]
If accessible multiplayer is the metric, then the closed system of Steam makes it a poor recommendation. The cross-platform Epic Online Services available to any developer and store is better.
Then conversely, Steam offers the Big Picture mode making it easier to navigate for those used to consoles, though the beauty of PC is that you can use both and for free.
Rocket League is cross-platform because it uses Epic Online Services. The multiplayer component offered by Valve on Steam and powering many of the games doesn’t work anywhere but on Steam, making it a closed system limited to other Steam users.
The bottom line is that yes, the game devs are free to use their own multiplayer systems but then what’s the role of recommending Steam in the context of this post? Why not PC as a whole?
If accessible multiplayer is the metric, then the closed system of Steam makes it a poor recommendation. The cross-platform Epic Online Services available to any developer and store is better.
Then conversely, Steam offers the Big Picture mode making it easier to navigate for those used to consoles, though the beauty of PC is that you can use both and for free.
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Rocket League is cross-platform because it uses Epic Online Services. The multiplayer component offered by Valve on Steam and powering many of the games doesn’t work anywhere but on Steam, making it a closed system limited to other Steam users.
The bottom line is that yes, the game devs are free to use their own multiplayer systems but then what’s the role of recommending Steam in the context of this post? Why not PC as a whole?
deleted by creator
deleted by creator