Continuing running the belt lines for FICSMAS, from yesterday…

You can see them here, a little bit, running on either side of the Coal line.

Now at this point (just behind the tree) there’s a junction where two additional iron belts get added to the beltway. And now, I’m trying to add two more lines, for a total of 5. That’s too many to fit in the existing space underneath the walkway, here, so I’m going to have to perform some surgery.

The perspective shifted more than I wanted in this pic, but this is the same segment of the tubeway. I tore down the section that was only about 8m off the ground, and replaced it all at about 12m. This was only about 100m worth of length, so it wasn’t too much work, and it was actually a neat little challenge to get it all done with no interruptions in power or belt lines. You can juuuuuuust see the two FICSMAS belts, near the center of the pic, rising up to run above the existing 3 belts on that layer.

And here we are, with the belts run all the way to my next decision point. I’m going to have to decide, tomorrow, whether there’s some interesting pathing I can do for the tubeway, or whether I should just go into the save editor and shift the Versatile Frameworks factory farther out into the ocean by about 24m. I didn’t actually leave ANY room here to add a tubeway branch going off to the forward-right direction, in this pic. But that’s 100% the direction I want to go.

  • @glimse
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    312 days ago

    Your builds are like…trailer-level quality. Stuff the devs would show as impressive examples of what can be done.

    • @[email protected]OP
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      fedilink
      112 days ago

      Lol, they already do that every week, and I ain’t got nothin’ on the crazy shit they show off.